HUIX-2099
HUIX-2099
TECH · LBR
[00]INDEX
[01]ABOUT
[02]COMPANY
[03]CONTACT
FIND ON GOOGLEGOOGLE
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HUSTLE

INHALT / CONTENTMONROVIA HUSTLE · PRODUCT DOSSIERCLASS · PUBLIC BETA
HUIX-2099|CAT NO · PRD-MH-003|REV · 2026
← Products index
01

Brief · campaign hero

§01
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HUIX-2099 · game project

MONROVIA HUSTLE

Street life · Ambition · Survival

This page is a funding campaign to ship a stronger build. The demo is Windows only — authored in Monrovia as a solo-led production under HUIX-2099.

Request demoSupport build_
Windows demoFunding open

ENV: set NEXT_PUBLIC_MONROVIA_HUSTLE_WINDOWS_DEMO for direct installer URL.

Fig. 01 — key art · protagonist

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Monrovia Hustle — protagonist key art
Visual target · in-engine toneSCROLL ↓
02

[02] Build · distribution

Windows demo package

Early build for testers and backers. Status, platform, and channel are fixed fields — same as a shipping manifest.

BUILD_00|WIN64

PLT

Platform

Windows 10 / 11

STS

Status

Development demo

CH

Channel

Direct / email

Request accessHUIX-2099 liaison
03

[03] Narrative · vision

About Monrovia Hustle

Design brief: street-scale survival drama with systems-first clarity — written like a mission summary, not marketing fluff.

Monrovia Hustle is a raw, unfiltered study of street life, ambition, and survival — built from Liberia outward. The world is grounded in real rhythm: junctions, noise, pressure, and the quiet after midnight.

Players move through Monrovia-adjacent streets where decisions compound. Reputation, connections, and risk trade off in missions that privilege readability and strategy over spectacle for its own sake.

The project is part of a wider push: African-led game development that is bold, specific, and unapologetic about culture and context.

Vision statement

Ship a definitive Liberian street saga on the global stage — one coherent universe where story, systems, and identity share the same spec.

THE HUSTLE NEVER STOPS_

This is Monrovia Hustle.

NOTICE · Unauthorized reproduction or redistribution of demo binaries or source assets is prohibited.

Rights block

Developed by Victor Edet Coleman

Licensed to HUIX-2099

Margin · jump index

  • 02 Build
  • 04 Crew
  • 04B Scenes · locked
  • 05 Visual index
  • 06 Funding
DOC STYLE · Sections follow a fixed index (01–06). Typography and rules mirror technical briefs / HUD dossiers.
04

[04] Personnel · credits

Crew overview

Creator dossier and open funding slot — same card language as the main Team registry, framed under this document.

CAST

Victor Edet Coleman

01

Monrovia, Liberia • Founder & CTO

Creator of Monrovia Hustle — modeling, animation, programming, and graphics. Licensed to HUIX-2099.

ID-VERIFIED
huixtech2099@gmail.com
View
Victor Edet Coleman
ModelingAnimation
★ 5.0
Monrovia Hustle
FundingPartners
◆ OPEN

Funders needed

OPEN

Monrovia Hustle · Campaign

We are seeking backers, partners, and publishers to grow the demo into the full game. Reach out to discuss funding, co-production, or distribution.

SEEKING
huixtech2099@gmail.com
Inquire

Voice cast · TBD

Listing deferred until recording milestones. Contact for VO interest.

Locked game scenes

04B

[04B] Game scene · classified

Scenes · locked

Progression-gated beats. Cards mirror restricted annexes in a design bible — no preview imagery until unlock conditions are met.

Atmosphere: V. E. Coleman · LR flag art · dark only

  • ++++
    Locked

    MH-SCN-α

    Central district · day run

    Chase readability & crowd density pass — ships with story milestone 2.

  • ++++
    Locked

    MH-SCN-β

    Waterfront · night economy

    Trading & risk loops — locked until funding unlocks expanded map slice.

  • ++++
    Locked

    MH-SCN-γ

    Boss confrontation

    Spoiler-safe encounter build — gated for full campaign release.

05

[05] Ref · in-game & UI

Visual reference index

Production lanes with traceable evidence. Each row is a spec entry — not a gallery tile.

MODULE|MH-VIS-IDX v0.1

01

Ref id

MH-ENV-01

Lane · purpose

District read & street scale

Blocking and mood for Monrovia-adjacent streets — density, signage, and pedestrian flow inform mission layout and chase readability.

Lane
World build
Capture
WIDE · BLOCKING
District read & street scale — World build reference
Evidence · 1nmdB.jpgFig. 01
02

Ref id

MH-UI-02

Lane · purpose

Diegetic UI & legibility

HUD and menu frames are tuned for contrast and at-a-glance objectives so players stay oriented during tension beats.

Lane
Interface
Capture
UI · PASS
Diegetic UI & legibility — Interface reference
Evidence · OIP.jpgFig. 02
03

Ref id

MH-CHR-03

Lane · purpose

Wardrobe & silhouette

Outfits and props sell role and status in the world; silhouette tests keep characters readable at mid distance.

Lane
Character
Capture
CHAR · REF
Wardrobe & silhouette — Character reference
Evidence · oV3KT.jpgFig. 03
04

Ref id

MH-HUD-04

Lane · purpose

Feedback & friction

On-screen feedback loops (objectives, risk, economy) are iterated so the hustle feels fair but unforgiving.

Lane
Systems
Capture
FLOW · SPEC
Feedback & friction — Systems reference
Evidence · Th6WE.pngFig. 04
06

[06] Funding · operations

Next build capitalization

Capital expands missions, audio, performance, and art. Interface follows procurement language — clear ask, clear channel.

STATUS · OPEN

Action · contact channel

Fund the next milestone_

Use email for term sheets, co-production, or publisher intros. Leadership page lists corporate officers.

Open threadLeadership roster
END OF DOSSIER · PRD-MH-003HUIX-2099 · 2026
HUIX-2099
OFFICIAL WEBSITE
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Designed & Engineered by Victor E. Coleman. All Rights Reserved.
HUIX-2099, Monrovia, Liberia. Email: huixtech2099@gmail.com Call Us Now: +231 776 800 064

Monrovia Hustle

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